Advanced Animation Exercises

24/08/20- 26/09/20 (Week 1- Week 06 )
Mohamed Zain Riyaz ( 0334031)
Advanced Animation
Exercises


LECTURE NOTES

Lecture 01
24/08/20 (Week 1)

Mr. Kannan briefed us about the module. We were informed that we will be creating an animation using rigged characters. Mr. Kannan started by introducing us to animation in Maya. We told to keep the 12 principles of animation 


INSTRUCTIONS




Week 1
24 August 2020

Our first exercise was to create an animation of a Ball bounce. 

Fig 1.1 Ball bounce animation in the graph editor

Here is the final Ball bounce animation with Strech and squash



Week 2 - Week 3

This week we were given the task of animating a sack of flour. Mr. Kannan explained how the rig work and how should be using the handles for animation. We tasked to create the animation alive without facial expressions.

I started by doing a simple big jump to practice the use of the rig.


After I figured out the rig and got a handle on the animation process. I started to animate my exercise.


 Mr. Kanna gave me some feedback on the animation and suggested a few tweaks to make it better. So I moved to polish and creating the final animation.



Week 4 - Week 5

This week we were to make a simple walk cycle. We were given the intimate beefy rig for this exercise.


The initial animation was really choppy and moved weird. I had to go into the graph editor and smooth out the animation to make it more realistic. 

Here is the Final animation


Final animation 3/4 view


Week 6

This week we were given the task of animating a character pushing an object. We had to make the character push a boulder and make sure it looked like he was struggling to push something heavy.

This is the boulder push animation.











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