3D Modeling Exercise


17/04/20- 17/05/20 (Week 1- Week 9)
Riyaz Mohamed Zain ( 0334031)
3D Modeling
Exercises

LECTURE NOTES

Briefing
17/04/20 (Week 1)

Mr. Kanna briefed us on the requirements for the module. He told me what we will be doing for each project. Project 1 will be to create a mechanical or hard surface model. Project 2 will require us to make an organic model, something that can be found in nature. The final project will be to create a model that tells a story.

Lecture 1
24/05/20 (Week 2)

We learned how to operate and work Maya. Mr. Kannan also showed us some shortcuts to operate Maya easier.



INSTRUCTIONS




EXERCISES

Week 1 
17 April 2020
Exercise 01

The first exercise was to make a set of chess pieces excluding the horse. We were asked to look for a good reference photo to sculpt from.

Fig 1.1 Reference 


I had some trouble in the beginning but as I kept working I got a little bit more used to using Maya. 

Here is the final outcome of this exercise.

Fig 1.2 Chess pieces


Fig 1.3 Chess pieces

Week 2
24 April 2020
Exercise 02
our second exercise was to model a simple handgun. After looking up I decided to model A Glock.

Fig 2.1 Gun Reference
Fig 2.2 Gun reference

I started ou by simply blocking out the outer shape of the gun based on the reference.

Fig 2.3 Gun Blockout


Fig 2.4 Gun Blockout

After I got an initial block out of the gun I started to slowly add details. 

Fig 2.5 Encountered problem with detailing mesh

Fig 2.6 Initial detailing an attempt

Fig 2.7 Initial detailing an attempt




Week 3
30 April 2020
Exercise 02

Mr. Kannan advised me last week that in order to fix the detailing issue I will need to move back a little and clean the mesh first. So I did this and restarted to gun detailing paying close attention to the mesh.

Fig 3.1 detailing the gun 


Fig 3.2 Closeup details front


Fig 3.2 Closeup details back



Fig 3.3 Closeup details handle

Fig 3.4 Final detailed Gun


Fig 3.5 Final detail Gun

Week 4
08 May 2020
Exercise 02

Mr. Kannan taught us how to render the final gun model. Here is the final rendered version of the gun model.

Fig 4.1 Final rendered gun


Fig 4.2 Final rendered gun

Fig 4.3 Final rendered gun


Week 5 
15 May 2020

This week we were taught how to add textures and material to objects. Mr. Kannan taught us a method that allowed us to project any kind of texture onto the model. but in order to accomplish this, we need to make a UV map. I started by making 3 simple cubes to be used as the model.

Fig 5.1 Making the model

After the model was made I inserted a simple texture onto the model but the alignment was not right. The UV need 

Fig 5.2 Making UV map

After making the UV map I then took it into photoshop to add the texture 

Fig 5.3 Importing UV map into Photoshop


Fig 5.4 Adding texture in Photoshop.

After the texture was added in photoshop it imported into Maya to be projected onto the models. In order to prevent the model from being completely flat, I played around with displacement settings.

Fig 5.5 First Model textured



Fig 5.6 Experimenting with other textures


Fig 5.7 Experimenting with other textures

Using the method Mr. Kannan asked us to add some textures onto the gun. Instead of making a realistic gun, I decided to experiment and see what I can do with the textures.

Fig 5.8 Adding Texture to the gun


Fig 5.9 Rendered gun

Fig 5.10 Rendered gun

Week 9
12 June 2020

After Finishing Our project 1 we started with Zbrush. Mr. Kannan explained the interface and how we can model in Zbrush. After this, he assigned u to sculpt ahead to practice using Zbrush. I searched up some video to get an idea of how to go about this exercise and followed the instruction to sculpt a monster head. Here is the progress of making the sculpt.

Fig 6.1 Started with a simple Blockout


Fig 6.2 Adding details starting with the mouth

Fig 6.3 Adding the final details on the head.

Fig 6.4 Final Sculpt Back



Fig 6.5 Final Sculpt Side profile


Fig 6.7 Final Sculpt front view

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